Tools: Photoshop, Adobe After Effects
Roles: Art direction, 2D illustration, spriting, and animation
For a game design class, my group developed a 2D side-scroller prototype called "Shadow of the Farlands." I created the art assets and animations.
Ideation and Concept Art
We came up with a narrative involving an evil overlord who, having long ruled over the human kingdoms, now sought to conquer the monster territories. This opened up a variety of landscapes and enemies to explore. I crafted a forest stage that would house the fierce Raegor, a boss I had devised, and his savage followers.


Process

I began with an illustration of the character in its neutral pose. Then I would separate the image into individual body parts, and create extra part replacements that I would need for proper motion. I animated the sprites mainly within Photoshop by rotating the body parts, one at a time, while replacing parts as necessary. Afterward, I would save each group of movements as an individual frame. (In hindsight, I would definitely not do that again, as there are programs that make the animation process a lot cleaner.)
Sprite Gallery

Overlord basic swing

Overlord heavy swing

Overlord eruption

Catwolf idle

Catwolf run

Catwolf dead

Catwolf maul

Catbear idle

Catbear walk

Rotopolly dead

Wasp idle

Raegor idle

Raegor run

Raegor slash combo

Raegor stab

Raegor leap

Raegor berserk
Stage Art

The Weald -- Click to expand (2533 x 363)